Development of AURASTRA Interactive Multimedia to Improve Students’ Critical Thinking Skills
DOI:
https://doi.org/10.53797/jthkkss.v7i1.4.2026Keywords:
Interactive Multimedia, AURASTRA, Augmented Reality, Critical Thinking, Solar SystemAbstract
This study aimed to develop and evaluate the feasibility, practicality, and effectiveness of AURASTRA Interactive Multimedia based on Augmented Reality (AR) to enhance sixth-grade elementary students’ critical thinking skills in learning the Solar System topic within the IPAS curriculum. The research employed a modified Research and Development (R&D) approach using the Four-D model (define, design, develop, and disseminate). The feasibility of the product was validated by media and subject-matter experts, yielding scores of 89.5% and 87.6%, respectively, indicating a highly feasible category. Practicality testing through student response questionnaires involving 20 students resulted in a score of 96.75%, demonstrating that the multimedia was highly practical, engaging, and user-friendly. Effectiveness testing revealed that the experimental group achieved a higher post-test mean score (86.2; SD = 5.5) compared to the control group (80.4; SD = 7.94). The N-gain analysis showed a great improvement in the experimental class (0.76) and a moderate improvement in the control class (0.62), indicating a significant enhancement in students’ critical thinking skills. These findings confirm that AURASTRA Interactive Multimedia is feasible, practical, and effective for supporting science learning and fostering critical thinking skills in elementary education. The integration of AR technology provides immersive and interactive learning experiences that facilitate conceptual understanding and higher-order thinking development.
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